Legacy Forum A forum dedicated to the BYOND game Legacy |
| | Suggest a ++Class! | |
|
+69Ehergiz mamading1 pie. Andruukaze Mino Derek SSCBlaze CIB Feneroe Skydragonknight Spork Seraph Ranylyn Ducky Dante Magus Tomatosauce Szenkar Asherah Zero Final dorky106 Kuraude Riou_Hotaru DrakeHighlander Reina alanai_b Arten Fatalfox Mulcibaer Kaitetsu Karnage Reijea a fox Uzakura Keggy Korby GeminiCross Timboy09 Jason Krath renkozuku Wyde Sciath Aurica7 Wulf uhfrank Merrith Saro redmoon30 Sderg Pommm Draco Anthony810 Deficit Terra C.Niles Oldman Athomos Kaido NeoZeke atomicwarz Zhao_Yun Lilley1593 zeratul ultra Moonlite Halkel Frying Tonight Harken Biskey 73 posters | |
Author | Message |
---|
Aurica7 Dew Drop
Posts : 2 Join date : 2009-04-16
| Subject: Re: Suggest a ++Class! Fri May 01, 2009 8:49 am | |
| Arcanist Equipment: rods, claws Armor: Robes Skills: Attack- attack with weapon in hand Arcana- use spells to cause different effects Dualcast- Double cast, but at 3/4 the normal magic power Gaia- use the powers of earth to call upon different magics Items-use items Note: I will not put mp cost or lvl gain. Arcana: Ferality-do physical damage on the enemy Life bond-Any status ailment (except KO) inflicted at the caster willl be the same as the enemy's Magic frenzy- unleash a random magic and attack all enemies. Regeneration- regenerate hp for all allies, but very slowly. Note that haste speeds this up Overpower- Strike the enemy with a lethal blow, taking away Mp in the process Center- Restore all allies hp equal to 30 peercent of the caster's max hp Hope- At hp critical, revive all allies and heal them fully, while KOing the caster and muting him Ember- average fire damage Snow- average ice damage Spark- average lightning damage Gust- average Wind damage Splash- average Water damage Boulder- average Earth damage Lvl 3 Haste- haste all whose levels are divisible by 3 Lvl 4 Holy- Holy damage to all whose levels are divisible by 4 Lvl 5 Death- Instantly KO all those whose levels are divivsible by 5 (does not work on bosses) Lvl ? Meteoga- Huge damage to those who have the caster's last digit on level as their first Resurrection- revive all allies with 10 percent of their HP, but gaining blind status Gaia: Nature's Wrath- on a grassy field, deal earth damge while curing alllies staus ailments (Except KO) Shining Flare- in a desert area, deal fire damage while blinding all enemies and allies Artifice- In artificial ground, use Man's wrath dealing physical damage while slowing enemies and poisoning allies Drizzle of Sand- in a beach area- Deal water damage while huting allies in the process Lava Burst- In the underworld, Deal heavy damage while silencing all enemies and allies | |
| | | Pommm Summer Rain
Posts : 54 Join date : 2009-02-22 Age : 34 Location : England, UK
| Subject: Re: Suggest a ++Class! Sun May 10, 2009 9:21 am | |
| I lied. Moar classes.
Beserker [[It needs a new name]]
Attack Instinct (Moveset) Roar - Item
Instinct
Beserk - Boosts attack power but gives up control of the character. Growl - Casts 'Dejon' Pound - Damages all, but splits damage. Similar to Dark Wave. Lockdown - Braces self for incoming attacks. (Protect) Cripple - Halves enemy hp. Glare - Chance to petrify/hold. Unhinge - Damage plus Blind. Intimidate - Damage plus Slow. Envenom - Damage plus Poison. Hurt - Damage is equal to current hp. Howl - Recovers 60% hp. Agility - Haste and Blink's self. Crack - Damage plus Dispel. Surround - Damages all enemies for 1x attack. Flurry - Same as Attack x2. Rupture - Damage plus Death. Render - Gives up hp to deal a strong attack. Outburst - Gives up hp to go wild and attack all enemies with sheer power.
Roar - Special - 'Weaken' on enemy party and Damages all with 75% attack power, which could be divisible by number of monsters.
Equipment
Weapons - Claws. Armour - Light. Hands - Rings/Gloves. Shields? No.
Stat Priorities
1 - Strength 2 - Vitality 3 - Agility 4 - Will 5 - Wisdom
Notes:: Okay so this Beserker isn't as well.. beserk as the name suggests, but it kinda fits the bill.. right? (:
--- x ---
General
Attack Seiken - (Moveset) White - Item
Seiken
Beam - Hits all enemies. Minus - Damages similar to the Blue Spell "????" Charge - attacks for (1 x numbers of party members less than 15% hp) Flash - Damage all plus chance to Blind Power - Damage plus 'Weaken' Iai - Damage plus low chance of Death. ThSwrd - Deals 40% damage of enemy's current hp. CHazzard - An attack on all enemies slightly more powerful than Quake. Shock - An attack on one enemy, similar power to Flare. HolySwd - Attack on one enemy, power of Holy. SBreak - Finishing attack on all enemies, similar power to Meteo/Astral.
FrstAid - Heals party with power between Cure 1 and 2. HealCrcl - Heals party with power between Cure 2 and 3. Aura - Regen's self. Retreat - Casts Dejon. Barrier - Damage decreases to 10% for one turn.
Equipment
Weapons - Light/Heavy swords. Armour - Heavy Hands - Gloves and Rings. Shields? Yes
Stat Priorities
1 - Strength 2 - Agility 3 - Will 4 - Vitality 5 - Wisdom
Last edited by Pommm on Mon May 11, 2009 2:17 pm; edited 3 times in total (Reason for editing : Adding a second class and proof-read) | |
| | | Sciath Small Stream
Posts : 27 Join date : 2009-05-26 Age : 34 Location : Northern New Jersey
| Subject: Re: Suggest a ++Class! Tue May 26, 2009 2:15 pm | |
| Class: WarHound
The ultimate berserker.
Attack Riastrad Item
Riastrad applies Haste and Berserk effects to self, and causes character to be completely uncontrollable for 3-5 turns. Attacks take on an almost Dragoon-like power at about 80% the strength of Jump but have the speed of normal physical attacks.
WarHounds can wield Swords (but not KnightSwords), Spears, Axes, Hammers, and Claws. They cannot use any shields, but can wear the same armor types as a Dragoon.
Strength: Extremely high. (Best in the game by a very small margin) Agility: High (A tiny bit less than ninjas) Vitality: Slightly below average Wisdom: Awful Will: Awful
WH's would have less Mdef than Dragoons even, which is practically nonexistant for them as it is, and mediocre Pdef. Obviously, they'd have no MP. HP would be on par with Dragoon's as well. | |
| | | Wyde Small Stream
Posts : 21 Join date : 2009-05-20 Age : 34
| Subject: Re: Suggest a ++Class! Mon Jun 08, 2009 12:32 pm | |
| I have a serious suggestion. XD Here it is in its first draft, so feel free to dispute over specifics if you can be bothered. Hope it's not too over/underpowered.
Alchemist (Based on the Alchemist Dressphere in FFX-2 and Chemist Job of FFV)
Skills: -Attack -Bomb -Panacea -Formula -Item
Stats at level 1: HP = 90 Str = 3 Agi = 2 Vit = 3 Wis = 2 Wil = 2
Can wield: Knives, Staves and Hammers Can wear: Light and Medium armor
Skill Details
Bomb: You know what this is. This is basically here to provide the Alchemist with an offensive option, to ensure it is not entirely helpless alone with its so-so strength stat.
Panacea: The Alchemist will work some wonders with the chemicals they have at their disposal and create a recovery item of their choosing. This is intended to be stronger than the usual selection of items available, though susceptible to charge time. -Potion: Recover 200HP for one ally. -Hi Potion: Recover 1000HP for one ally. -Ether: Recover 80MP for one ally. -Salve: Recover 750HP for all allies. -X Potion: Recover 5000HP for one ally. -Turbo Ether: Recover 400MP for one ally. -Mega Salve: Recover 2000HP for all allies. -Mind Salve: Recover 160MP for all allies.
Formula: The Alchemist looks into their vast napsack and pulls out a concoction that can boost fighting capabilities, which can be provided to either one ally or shared out across them. Of course, the more that's shared out, the less likely the formulas actually grant any effects. This is basically a skewed Sing in chemical form. -Power Drink: Cast Beserk on target/s -Steel Drink: Cast Protect on target/s -Psyche Drink: Cast Shell on target/s -Speed Drink: Cast Haste on target/s -Hero Drink: Cast Regen on target/s | |
| | | renkozuku Summer Rain
Posts : 34 Join date : 2009-04-04 Age : 32 Location : Upper Darby, PA
| Subject: safari ranger Sun Jun 28, 2009 3:44 pm | |
| Safari Ranger Stats at level 1 HP = 100 MP = 10 Str = 2 Agi = 4 Vit = 4 Wis = 1 Wil = 1
Skills Attack Rifle Item
Can Wield-Knives, Whips, Maces Can Wear-Light armor
Skill Details
Rifle-Use your rifle to fire different types you rounds at your enemy 10mp-Sleeping Dart-Puts the enemy to sleep 15mp-Rifle Round-Fires a normal round at the enemy stronger they your normal attack but has more of a chance to miss 30mp-Shotgun Shell- Fires a shotgun round,strong against single enemy's 20mp-ElectricRound-Fires a electrical round shocking the enemy 45mp-Explosive Round-Fires out a round that explodes on impact causing a lot of damage to everyone 25mp-Air pellet-Shoots a pellet filled with compressed air that will be released on impact. Pretty much like shooting a air gun
That's all I can think of for now X3 | |
| | | Krath Dew Drop
Posts : 1 Join date : 2009-07-17
| Subject: Re: Suggest a ++Class! Fri Jul 17, 2009 1:39 pm | |
| Fear my unoriginal idea! > Red MageSkillsAttack Red DblCast Item Stats at level 1HP - 89 MP - 20 Str - 2 Agi - 1 Vit - 2 Wis - 3 Wil - 3 Uses: Swords Wears: Robes, Light Armor, Rings. DetailsRed (Stands for Red Magic)Cure - Level 1 Fire - Level 1 Blizzard - Level 2 Thunder - Level 4 Slow - Level 7 Dejon - Level 10 Fira - Level 13 Cura - Level 14 Thundara - Level 16 Blizzara - Level 17 Teleport - Level 20 Life 1 - Level 22 Bio - Level 24 Curaga - Level 30 Quake - Level 35 Tornado - Level 39 Haste - Level 43 Blizzaga - Level 46 Firaga - Level 50 Thundara - Level 55 DoublecastDoublecast lets the user cast two spells from his list of Red Magic in one turn (except Dejon and Teleport). To prevent it being broken, two things are in effect when using Doublecast. 1. All spells used by Doublecast cost twice the MP. 2. All spells used by Doublecast have 75% the original power. Stat Priorities1 - Wisdom 2 - Will 3 - Strength 4 - Agility 5 - Vitality | |
| | | Jason Small Stream
Posts : 15 Join date : 2009-08-14
| Subject: Re: Suggest a ++Class! Sun Aug 16, 2009 2:26 am | |
| Dreadnaught It'll weild swords. (Great Swords if possible) It'll wear Heavy Armor. Attack (Leeches 1-5% of the damage) Dark Wave - Sacrifices HP causing an AoE. Blind - Causes Blind. Blight - Causes Poison in an AoE. Siphon - Leeches MP/Restores caster's MP. Drain - Leeches HP/Restores caster's HP. Grave Chill - Causes Slow. Cleave - Deals damage and causes Weakness. Dark Void - Causes Sleep in an Aoe. Nightmare - Deals dark damage to targets inflicted with Sleep. Reaper's Sweep - Deals damage with a small chance of Countdown/Death. Taunt - Target is placed in a Beserk state. Dreadnaught's Gaze - Causes Petrification for 1-3 turns. It'll have an above average-high Strength Gain. Medium-above average Wisdom Gain. Below average Vitality Gain. Above average Will Power. Below average Agility. | |
| | | Timboy09 Dew Drop
Posts : 1 Join date : 2009-09-06
| Subject: Re: Suggest a ++Class! Sun Sep 06, 2009 10:18 pm | |
| My class^^:
Young Sage:
Attack = Attack an enemy Black = Black magic White = White magic Forecast = same as remember Item = Use Items
Ancient Dragoon:
Attack = Attack an enemy Jump = Jump on an enemy Cover = Cover an Ally Mega Jump = lowers HP to 1 and attack all enemys very strong Item = Use Items | |
| | | Saro Summer Rain
Posts : 49 Join date : 2009-01-12 Age : 37 Location : Ft. Campbell, Kentucky
| Subject: Re: Suggest a ++Class! Mon Sep 07, 2009 12:40 am | |
| If young sage plays exactly the same as a regular sage, why bother? And the concept of Mega Jump sounds all right... could be a lifesaver if you're in a party... but it would be better if it were under a different class and named something different. Sounds like a good Black Knight or Hero-type skill if you ask me. | |
| | | Halkel Moderator
Posts : 270 Join date : 2008-07-29 Age : 35 Location : Final Fantasy Galaxy in Super Mario Galaxy
| Subject: Re: Suggest a ++Class! Mon Sep 07, 2009 10:54 am | |
| This is the first time i have to agree with Saro.
Also, Mega Jump sounds a bit like a "Darkness" type of move (in modern terms), Except is near-kills the user. Jumping shouldn't hurt unless it's devoured in the power of darkness. | |
| | | Saro Summer Rain
Posts : 49 Join date : 2009-01-12 Age : 37 Location : Ft. Campbell, Kentucky
| Subject: Re: Suggest a ++Class! Tue Oct 13, 2009 12:47 am | |
| You guys need to start posting more suggestions since Captain is close to being taken out. Here are a few things I've thought of: * Gambler - Similar to Setzer from FF6, has an average normal attack and a skill that has a randomized effect. Can equip knives, whips, and light to medium armor. * Geomancer - Like in FF3 and 5, has abilities that are based on terrain. Has a mediocre normal attack and a "Terrain" ability whose effect is based on where the battle is taking place. Perhaps there could be more than one effect for a certain area for variety (e.g., an offensive effect and a supportive effect). Having a geomancer in your party also negates the effects of damage floors (if there are any in this game, or if they're going to be implemented). Equips rods, staves, knives, whips, and light armor. * Viking - Like in FF3, this is the ultimate defensive class, which is balanced out by mediocre attack power. For variety, vikings have a skill set (can't think of a good name) that enables them to use a small repertoire of lightning-elemental attack magic (a la FFTA2) and supportive abilities. Equips swords, axes, lances, and heavy armor. | |
| | | GeminiCross Dew Drop
Posts : 6 Join date : 2009-10-17 Age : 29 Location : VA
| Subject: Re: Suggest a ++Class! Wed Oct 28, 2009 3:38 pm | |
| Morpher , Example : Final Fantasy Tactics Attack Capture Morph Defend Capture: This move will after pressed capture the monster and put into a transform orb since there is a vast amount of monsters in the game there should only be allowed to get certain monsters bosses not included, also you should only be allowed to capture each type of monster only once and once you use capture you may not be able use capture gain for 3 battles. Morph: This move reacts with capture , once you capture a monster and it turns into a transform orb you will be able top use this orb and turn into the monster you capture the trick with this spell is the monsters react the same way as the engineers bombs each type of monster reacts negatively or possitively with the enemy monster. The morph tab will react the same way as the spells tab it will instead of opening a spells box a box with all the morph orbs you colelcted inside so in a way you have to instead of get spells when you grow a level you have to earn your spells. | |
| | | Athomos Dew Drop
Posts : 6 Join date : 2008-11-13 Age : 30 Location : Nice, France
| Subject: Re: Suggest a ++Class! Thu Nov 05, 2009 12:07 pm | |
| Judge (Based on Bash from FF XII and his brother Gabranth, who makes appearance in Dissidia )
Skills: -Attack -Sentence -Justice -Burst -Item
Stats at level 1: HP = 120 MP = 0 Str = 3 Agi = 1 Vit = 6 Wis = 0 Wil = 0
Can wield: Swords, Great Swords and Hammers Can wear: Medium and Heavy armor
Horrific Wisdom and Will are made up by the ability to survive very well with nice Vit and the ability to equip High-Defence Heavy Armor, has Mediocre power, and pretty bad Agility.
Sentence: Sentence allows the Judge to inflict a random status effect on 1 enemy, with a 5-10% chance of success, not the best move to have, but has a nice touch if it hits in PvP.
Justice: Justice is basically all skill the Judge will have, and I'll list em for you: -Ruin: Physical attack, with damage spread over all enemies. -Oblivion: Lowers STR, AGI, and VIT by 2 points for the rest of the battle, unleash a fully concentrated strike to eliminate one enemy ( bosses will be immune for this of course ) -Black Hole: Rubbish move, magic attack, and a powerful one on all enemies, but the low Wisdom really lowers the damage of this move. -Purge: Purges all allies of all negative status effects -Enlighten: Tries to haste all allies with a 30% chance of success on each ally. -Aegis: Casts protect and shell on all allies, with a 50% chance of success on each ally.
Burst: Burst allows the judge to go into Burst Mode: drastically up his AGI, VIT and STR stats, lasts for 2 round, and can be used once in every 5 battles, this is what might make the Judge seem overpowered =/
Anyway, this is my idea, have fun playing~ | |
| | | Korby Dew Drop
Posts : 3 Join date : 2009-12-05
| Subject: Re: Suggest a ++Class! Sat Dec 05, 2009 9:07 am | |
| I based this message off of Athomos's. Class Name: Assassin Based On: Nothing - Spoiler:
Skills: -Attack -Throw -Vanish(And Appear) -Assassinate -Item
Stats at Level 1: HP = 70 MP = 0 Str = 4 Agi = 5 Wis = 1 Wil = 1
Weapons: Daggers and Swords, can dual-wield Armors: Light Armor
Throw: Just like a Ninja
Vanish: "Exit Battle" until Appear is used, or three turns pass. This is the only time you can use Assassinate, and you can only use Appear and Assassinate
Appear: "Reenter Battle." Only usable after Appear is used.
Assassinate: Has a 1/30 chance of defeating an enemy in one hit.
Class Name: Stormcaller Based On: Geomancer, to some extent. - Spoiler:
Skills: -Attack -Forecast -Item
Stats at level 1: HP = 60 MP = 20 Str = 1 Agi = 2 Vit = 3 Wis = 5 Wil = 5
Weapons: Canes, Rods Armor: Robes, Light Armor
Forecast: Uses weather related spells. -Rainshower(Moderate water damage) -Snowshower(Moderate ice damage) -Thundercell(Moderate thunder damage) -Fog(Helps avoid physical attacks) -Acid Rain(Strong poison damage) -Maelstrom(Strong water damage) -Hail(Strong ice damage) -Tornado(Black Magic) -Quake(Black Magic) -Solar Flare(Massive fire damage) -Tsunami(Massive water damage) -Avalanche(Massive ice damage) -Supercell(Massive thunder damage) -Hurricane(Massive wind damage)
I'm finished...For now. | |
| | | Keggy Dew Drop
Posts : 1 Join date : 2010-02-03
| Subject: Re: Suggest a ++Class! Wed Feb 03, 2010 7:35 pm | |
| Class: Bro Based on: being a bro Skills: -Attack -Rage -Brofist* -Cover -Item Rage - costs 20% of your max MP. Dark wave that deals twice as much damage to enemies, but you take three times as much damage as normal. Brofist - MP regen on target. * - would prefer 'support' but i guess thats the lunar knight unique skill Weapons - whips, knives, ninja swords (lol weeaboo) Armor - heavy, shields Has high def, but only moderate hp. A little more mp and wis than a paladin. only moderate str and agi. | |
| | | Uzakura Summer Rain
Posts : 62 Join date : 2010-02-24 Age : 33 Location : Not entirely sure.
| Subject: My ++ Class suggestion? Wed Mar 03, 2010 9:07 pm | |
| I guess I could give this a try... Class Name: Wanderer Icon Appearance: Somewhat similar to the 'Hooded Man' from FFIV: The After/The After Years, but not...purple clothes. Maybe dust brown...but not purple! Can Equip: Polearms, Swords, and Axes for weapons. (Kinda reminds me of Fire Emblem alluva sudden.) Light Armors and Shields (Leather armor, Rings, etc.) Base stats: (Mind you, I kind of guessed at this, but I tried to be fair with stat distribution.) Starting HP: 80. Starting Mp: 5. Starting Str.: 5. Starting Agi.: 3. Starting Vit.: 3. Starting Wis.: 1. Starting Wil.: 2. Stat Growth is certainly open to suggestion. Commands _________ Attack ComboArts Rally Item Command Descriptions - Spoiler:
Attack - Default command. Attacks with weapons in hand...yada yada.
ComboArts - Class specific command that costs Mp = to the user's level/2. Will wait to attack until the next party member's action (Even if it is casting Bio or using a MElixir), and then attack a single target. The longer the attack charges, the attack will become stronger by a small degree, capping at around x1.5-1.75 base 'Attack' damage. In the event that the character is alone, it will instead charge until the cap, and then attack automatically.
In the event that two 'Wanderer' type characters that are in the same party and both use ComboArts in sequence, they will use a different attack called 'Duality' which attacks all enemy targets with physical damage in a similar manner to Twincast.
Rally - Class specific command that costs 5 Mp. The user attempts to increase morale and bestows either an bonus to attack (Berserk) and/or Regen to the entire party at a reduced success rate compared to conventional means. Meant to be a weaker version of MadRush that didn't inflict random Reflects.
Item - Default command. Use items in inventory.
____ Assuming that Wanderer is implemented, it would be interesting to see how well ComboArts would work, I would think. | |
| | | fox River
Posts : 98 Join date : 2009-12-15 Location : Fenrir far east branch
| Subject: Re: Suggest a ++Class! Sat Mar 06, 2010 10:38 pm | |
| looked at biskey's moogle knight, didn't like it, so here's a more traditional one inspired from FFTA2 moogle knightyup, the good ol' moogle knight from tactics advance. it can use knives cos, let's face it, everybody starts them off as a thief right? and swords. cos they're knights (duh). they use shields as well. also, they unique as they are the only one able to counter physical attacks ...sometimes... apperance:a white moogle in a blue uniform top stats has decent attack and hp , all other stats are between average and below average except mp which is poor at best command menu fight kupoarts steal item abilities kupoarts are the moogle knight's speciality which can either assist the party (with buff spells that can either target 1 person and always hit, or target the party at down to 20% hit (hit%=100/no.of party members)) or attack the enemy with powerful techniques (and an ultimate move...well, in time for core anyway...) steal is from his time as a thief. works exactly like the ninja's abillity kupoarts list and levels (lvl-name-mp cost-description)
- Spoiler:
10-Mog Aid-10-Recovers a small amount of HP and mp to self (sorta like WMT's cura with mp restoration based on will stat) 15-Mog attack-12-attacks target and casts hold on it, but misses often 24-Mog Guard-20-casts protect on target(s) 30-Mog Shield-20-casts shell on target(s) 38-Mog Rush-30-deals heavy damage, but misses often 50-Mog Lance-40-attacks all monsters for basic attack damage 61-Disarm-45-targeted attack that does 1/2 attack damage but inflicts slow. cannot miss, but slow cannot work on immune monsters 80-Meteo Charge-99-the ultimate kupoarts technique. as powerful as holyaga or other mature twin spells, but can only hit one enemy. hurts user as per meteo spell rules
after countless edits, it's finished. i think i did a nice job...
Last edited by fox on Sun Mar 07, 2010 12:48 pm; edited 5 times in total (Reason for editing : small tweaks, cos poor internet makes fox bored enough) | |
| | | a Dew Drop
Posts : 7 Join date : 2010-03-07 Location : a
| Subject: Re: Suggest a ++Class! Sun Mar 07, 2010 6:40 pm | |
| Class Name: Pirate Based On: Arrr, piratin' in general sense, me hearties. And those pirates from FFV. - Spoiler:
Skills: -Attack -Plunder -Bomb+ -Swashbuckle -Item
Stats at level 1: HP = 80 MP = 0 Str = 3 Agi = 4 Vit = 3 Wis = 0 Wil = 1
Weaponry: Scimitars (or swords in general), Axes, Hammers, can't duel wield. Armoury: Medium/Heavy armour. Can't equip shields.
Attack - Generic attack command.
Plunder - Steals an item from an enemy, but also deals damage.
Bomb+ - Much like the Engineer's Bomb command, only with a more pirate feel to it. Level 1 - BeerBottl Level 3 - Grenado Level 5 - Molotov - Fire Element Level 9 - SeaMine Level 15 - Rocket Level 25 - TNT Level 35 - Flare - Fire Element Level 50 - Torpedo Level 65 - Cannonball
Swashbuckle - Just like a Monk's BuildUp. Doubles damage in exchange for waiting half a turn to charge.
Last edited by TicTacToeDude on Sun May 30, 2010 10:07 pm; edited 1 time in total | |
| | | Reijea Summer Rain
Posts : 53 Join date : 2009-09-03 Age : 36 Location : Western United States
| Subject: Re: Suggest a ++Class! Mon Mar 15, 2010 10:18 am | |
| I looked and didn't see it suggested.
Class: Beastmaster
Fight Tame Capture Item
Tame would be a skill that allows the player to "capture" or "control" an enemy. Such as an imp. Now since making icons, and creating the AI, etc, may be a bit too much of a challenge, for one simple class, I would suggest that this skill be usable in battle only. Allowing the player to have control of him/herself while also having that monster's turn. A percentage would be used to control the monster. The coders would place what they would see fit, however I would assume that the best way to go at it, would be to make it that at 100% hp, there's a 0% chance of "Tame" working. As their hp percentage goes down, the "Tame" percentage increases. Such as 1% of their hp, would make it a 99% chance to "Tame" the monster. Of course, this ability would fail on all bosses, seeing as controlling Zeromus would be downright cheating.
The Capture ability would allow the player to store said monster for a time when he would be used in battle, actually, this skill would be a copy of FF5's Trainer. Where you're able to capture, and hold on to a monster, then release them in a later battle when they're needed. Also similar to a one time summon. If this class would ever really exist, this skill would probably not exist, but it's worth a shot.
If memory serves, there's very few axes in the game, so the main equipment choice would be similar to the Paladin's choice. Swords/Axes, Shields, Armor, etc. | |
| | | Karnage Summer Rain
Posts : 35 Join date : 2010-02-13
| Subject: Re: Suggest a ++Class! Sat Mar 20, 2010 6:56 am | |
| Just..hear me out for a second
Name: Chaos Knight (Elder Knight was also another choice in mind if the first one didn't work)
Possible icon: Give or take somewhat resembling The After Years Golbez
Description: A knight who pledges his allegiance to no kingdom, a man which follows by his own rules and with his fighting style incorporates the sword and magic (No magic sword though *coughmagicknightcough*) and slays those who cross his path to try to stop him.
Equippable weapons: Sword (Primary), Axes, Spears (maybe/maybe not), Rods
Commands:
Attack Black Magic Chaos Wave
Item Attack: Physical damage to one enemy
Black Magic: Offensive magic which can be casted onto a single/multiple targets. (May be subject to limited amount of spells.)
Chaos Wave: Similar to Dark Wave, only takes off a small percentage of MAX HP and MP
Stats: Well, I'm not really much of a number person when it comes to statistics of a character, but give or take defense and mdefense would be sacrificed to empower attack and mattack, and the character is more physical-based, so maybe focusing more on the HP/ATK than MP/Magic. So far speed is up in the air. | |
| | | fox River
Posts : 98 Join date : 2009-12-15 Location : Fenrir far east branch
| Subject: Re: Suggest a ++Class! Mon Mar 22, 2010 9:04 am | |
| i wonder who's gonna delete karnage's post... *looks at andrew*
while i'm here...:
normal kid
stats: totally joe average (between good and not good for you non americans)
skills limited white magic:think paladin, but less. like up to cure3, a life, possibly toss in a protect. 2 lines of magic is all
stonetoss: randomizes between trowing a stone at one enemy or loads at all enemies. basic attack damage
item: work it out, unless you work on brainiac
equips swords, knives, anything but the adamant items for armor
good for a challenge | |
| | | Kaitetsu Dew Drop
Posts : 8 Join date : 2010-02-24 Age : 34 Location : USA
| Subject: Re: Suggest a ++Class! Mon Mar 22, 2010 2:32 pm | |
| Name : Turk
Decs : As the name suggests, a turk from FF7! Looks like a normal guy in a blue tux. I can icon it later if taken serious =P
Basic stats : attack, minor white and blue(i think blue) basically minor heals, lvl 2 at max. And life 1. Protect and shell. Also for blue (or whatever color casts) haste and slow. And can use items
Weapons : any melee weapons.. maaaybe ranged depending on gm call
Armor : anything a bard can wear. As in all lighter armor. Not anything toooo protective. Don't wanna OP it
Unique : phone a friend (bwahaha or a more serious name) calls in turks to help. One time attack. Kind of like a stronger dark wave with no damage to self. Can only use when critical health. It also casts protect and shell on entire party. The animation can be whatever. Idk yet.
Stats: decent vitality, high str and agl. Low wis and will. Aka he is human. Just a human who works out alot xD
That is it for now. If taken seriously, i can put more effort into iconing and move sets haha.
Lemme know if its serious. Email is on my info page.
Kaitetsu | |
| | | Mulcibaer Dew Drop
Posts : 2 Join date : 2010-04-06
| Subject: Re: Suggest a ++Class! Tue Apr 06, 2010 11:38 am | |
| Seraphim Blade Weapons: Sword, Knight Sword Armor: Plate
Suggested: End Stat: HP: 8000 MP: 300 STR: 80 AGI: 70 STA: 50 WIS: 75 SPI: 60
Im basically guessing at these number's significance, as I have nothing to compare them to. Could there possibly be a place to compare actual lvl 1 - 99 stats for character classes?
If at all possible, a permenant Float and/or Resistance to Holy Numbers to replace words soon.
Attack White Sword White Magic
Item
White Sword: Resist: Cheap Protect on self only Ward: Cheap Shell on self only Smite: damage based on Max HP - Current HP Prayer: Random effect from 50% HP heal (small) 10% MP heal (small) 35% Damage enemy 5% Berserk on self! Suggestions? Counter: Obvious. Either lasts for entire round or until its first activation. Divine Blade: Holy damage on one enemy, Based on atk power Grand Cross: Holy damage all enemies, magic based
White Magic: Cure Cure 2 Cure 3 Life Scan Sight Hold Mute Confuse
Basically, this is a sword complement to what I've always seen as the Paladin's being kinda a shield. much more focused on power, and finishing a fight.
Last edited by Mulcibaer on Sat Apr 10, 2010 9:46 am; edited 1 time in total | |
| | | fox River
Posts : 98 Join date : 2009-12-15 Location : Fenrir far east branch
| Subject: Re: Suggest a ++Class! Tue Apr 06, 2010 6:04 pm | |
| not bad, i'd axe cure status ailments and make restore mp rare though if you have esuna
oh, and enemies don't use stuff like poison or blind so it's useless | |
| | | Fatalfox Small Stream
Posts : 12 Join date : 2010-04-14
| Subject: Re: Suggest a ++Class! Wed Apr 14, 2010 5:14 pm | |
| Epopt: Sprite: Leonora (Final Fantasy 4 The After Years.)
Attack Black White Dualcast Item
Attacks with Staffs,Rods,Bows,Whips Armor is mage for white and black magic. Dualcast you are able to cast 2 black/white or 1 of each in 1 turn. Can learn all white and black magic but learns black magic slower then other classes.
I think it would be a good idea because no ++ can use both magic aside from Hero which is still somewhat a fighter not a pure mage and the Dualcast ability wouldn't be overpowered because it cost you the mp of each spell and could be weaker then single casting if needed.
Since Captain was removed and there is a slot open this is NOT a joke suggestion it is seroius.
Last edited by Fatalfox on Wed Apr 21, 2010 8:08 pm; edited 1 time in total | |
| | | Sponsored content
| Subject: Re: Suggest a ++Class! | |
| |
| | | | Suggest a ++Class! | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|