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| | Suggest a ++Class! | |
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+69Ehergiz mamading1 pie. Andruukaze Mino Derek SSCBlaze CIB Feneroe Skydragonknight Spork Seraph Ranylyn Ducky Dante Magus Tomatosauce Szenkar Asherah Zero Final dorky106 Kuraude Riou_Hotaru DrakeHighlander Reina alanai_b Arten Fatalfox Mulcibaer Kaitetsu Karnage Reijea a fox Uzakura Keggy Korby GeminiCross Timboy09 Jason Krath renkozuku Wyde Sciath Aurica7 Wulf uhfrank Merrith Saro redmoon30 Sderg Pommm Draco Anthony810 Deficit Terra C.Niles Oldman Athomos Kaido NeoZeke atomicwarz Zhao_Yun Lilley1593 zeratul ultra Moonlite Halkel Frying Tonight Harken Biskey 73 posters | |
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a Dew Drop
Posts : 7 Join date : 2010-03-07 Location : a
| Subject: Re: Suggest a ++Class! Fri Nov 26, 2010 10:21 pm | |
| Class Name: Ancient Robot Based On: Machinery and technology of the ancients. Skills:- Attack - Camoflage - Missle - Gun - Spoiler:
Stats at level 1: HP = 150 MP = 0 Str = 5 Agi = 2 Vit = 6 Wis = 1 Wil = 1
General Description: The Ancient Robot class is some poor sap, changed to look and be identical to... well, an ancient robot.
Overall, the ancient robot is pretty much offense. It has pretty decent strength and vitality, so it should be able to deal a decent hit, as well as take a lot of hits, however, it has NO wisdom and will to speak of, and very low agility.
Camoflage, I think, can be fairly interesting. Basically, changes not only the element of its missle command, but also gives the ancient robot a weakness. This is to balance out the command, as it not only gives the Missle command an element, it powers it up slightly, so it should only seem fair to give SOME backfire.
The Missle command can only single target. And although uses physical strength to power it up, it doesn't get affected by rows.
Weaponry: Heavy weaponry (Swords, Hammers, Katanas.) Armoury: Heavy armour.
Commands -
Attack - Attacks. - Element: Neutral - Type: Damaging, Physical - Affected By: - Rows - Buffs, Physical (Protect, Blink)
Camoflage - Changes the element of the Missle command, and changes the weakness of the Ancient Robot. The element it changes to depends upon the surroundings. - Element: - Ancient Robot Weakness - Normal Overworld - None Forest - Fire Cave - Water Water - Bolt Building - Earth Desert - Ice Underworld - Wind Moon - Holy Crystal - Dark
- Type: Supporting, Change - Affected By: ---
Missle - Fires some ancient technobabbly missle. Starts off neutral element, but changes elements via Camoflage command. It also does slightly more damage when the element has been changed. - Element: - Missle Elements - Normal Overworld - Neutral Forest - Wind Cave - Ice Water - Water Building - Bolt Desert - Earth Underworld - Fire Moon - Dark Crystal - Holy
- Type: Damaging, Physical - Affected By: - Buffs, Physical (Protect, Blink)
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| | | Ranylyn Summer Rain
Posts : 65 Join date : 2010-08-05 Age : 34 Location : Canada
| Subject: Class Creation (Details Inside) Sun Nov 28, 2010 9:59 am | |
| So it's well known I'm a massive .hack//G.U. Fan, and I was thinking....
In http://G.U., there were many unique classes, as well as the "Adept rogue." The adept rogue was a multiclass hybrid whose stats were weaker than the specialized classes, but could take up to 2-3 weapon types based on a point system. Basically, they had 4 points, and the various weapon types were divided into 1, 2, and 3 points. (There were only 3 one point weapons, though, so they were limited to 3 weapons) Adept Rogues had standardized stats regardless of if their emphasis was on physical or magical and were generally accepted as weak by those who played "The World R:2" but they were also very versatile and with enough work, could be quite potent (While they'd lose against the same weapon type one on one, they could switch to their second or even third weapon to try to even the odds.) What's worth noting is that the players themselves decided on their weapon selection. The second weapon was unlocked at level 20+, and the third at 50+, if they had points left.
I was wondering if it might be possible to unlock such a customizeable class after all other ++ classes are unlocked, but rather than picking weapon types (vastly affected gameplay in G.U.) you instead unlock battle commands to make a weak yet custom and versatile hybrid class. For example, you could combine Blue with Scorch for Regen + self damaging attacks, or perhaps white + bomb (keep in mind, low stats, bomb wouldn't be as nasty as it is for engineers)
To prevent it from being too weak or broken, I have a few ideas.
1) Make robe-like armor add wisdom and will, and lower the base magic stat of casters slightly to compensate. This would let the custom class use magic on roughly the same level as a hero or black knight, if they elected for robes over heavy armor.
2) Have restrictions on the commands they can learn. For example, jump, throw, etc, would quite frankly be too powerful for solo when they can regen and blink as well. For restricted commands, I'm thinking Prayer, Jump, Throw, Fiend?
Now, I realize that this may very well be impossible to implement, but if it could work, it would really give those who enjoy support classes something to rejoice over, for sure. | |
| | | a Dew Drop
Posts : 7 Join date : 2010-03-07 Location : a
| Subject: Re: Suggest a ++Class! Sun Nov 28, 2010 3:45 pm | |
| Class Name: Attorney Based On: Phoenix Wright: Ace Attorney Skills: - Attack - Objection - Hold It - Take That - Spoiler:
Stats at level 1: HP = 120 MP = 0 Str = 6 Agi = 4 Vit = 4 Wis = 2 Wil = 4
Weaponry: Heavy weaponry (Swords, Hammers, Katanas.) Armoury: Heavy armour.
Attack - Attacks. - Element: Neutral - Type: Damaging, Physical - Affected By: - Rows - Buffs, Physical (Protect, Blink)
Objection - Objects to the monster's statement. Essentially a Dark Wave. - Element: Neutral - Type: Damaging, Physical - Affected By: Buffs
Hold It - Asks the monsters to hold it. Essentially Stop. - Element: --- - Type: Spell, Offensive - Affected By: ---
Take That - Tells the monsters to take this object you're throwing at them. Essentially Throw, or Dart. - Element: --- - Type: Damaging, Physical - Affected By: ---
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| | | Ranylyn Summer Rain
Posts : 65 Join date : 2010-08-05 Age : 34 Location : Canada
| Subject: Re: Suggest a ++Class! Mon Nov 29, 2010 2:05 pm | |
| ^ TTTD, that totally made my day. The descriptions of the abilities I mean. | |
| | | pie. Summer Rain
Posts : 46 Join date : 2010-10-08 Age : 30 Location : In the oven
| Subject: Re: Suggest a ++Class! Thu Dec 09, 2010 8:02 pm | |
| Ok, I've got some time to lose and I'm still thinking about a class I thought of so I'll just post this stupid idea I have for now... Enjoy Pokémon Trainer- Spoiler:
Equips Knives, Whips Light Armor (mostly monk stuff) Skills Pokéball Run Away Throw (mostly Pokéballs) Item Throw Pokéballs -> like shurikens Premier Balls -> like shurikens, may blind of awe Great Balls -> better than shurikens (ltwice as better) Net Balls -> more effective on water and bugs (3 times better) Nest Ball -> more effective on normal enemies Timer Ball -> more the battle is long, the best they are, 0.25x Pokéballs = attack of timer x being the number of turns Dusk Ball -> more effective on dark monsters or in a cave (3 times better) Ultra Balls -> 2.5 times as better as Pokéballs Master Balls -> 100% chance of doing 9999 damage (Gilga's trophy and p. t. exchange) Pokéball -> the cost - Magikarp: Splash It's just a splash... Has no effect whatsoever. (does nothing )
- Caterpie: Tackle Charges the foe with a full body tackle. (weak non elemental attack, physical based)
- Voltorb: Explosion The user explodes to inflict damage on all Pokemon in battle. The user faints upon using this move. (Self sacrificing move to kill an enemy at the cost of all HP except 1, damage received is equal to the sacrificed HP used for this effect)
- Charmander: Ember A weak fire attack that may inflict a burn. (low fire attack, may lower attack or poison, magical based)
- Squirtle: Bubble A spray of countless bubbles is jetted at the foe. (low water attack, may inflinct slow, magical based)
- Bulbasaur: Vine Whip Strikes the foe with slender, whiplike vines. (low earth attack, physical based)
- Pikafool: Thundershock A jolt of electricity is hurled at the foe to inflict damage. (low lightning attack, may paralyze, magical based)
- Pidgey: Gust A gust of wind is whipped up by wings and launched at the foe to inflict damage. (low wind attack, physical based)
- Koffing: Poison Gas A cloud of poison gas is sprayed in the foe's face. It may poison the target. (same as poison, no damage)
- Mime Jr.: Reflect A wondrous wall of light is put up to suppress damage from physical attacks (protect on all team members)
- Magmar: Fire Punch The foe is punched with a fiery fist. (medium fire attack, may reduce enemy attack and poison,physical based)
- Jynx: Ice Punch An icy punch that may freeze the foe. (medium ice attack, may stop, physical based)
- Electabuzz: ThunderPunch The enemy is slammed by a jolting fist.(medium lightning attack, may paralyze, physical based)
- Mr. Mime: Light Screen A wondrous wall of light is put up to suppress damage from special attacks (shell on all members)
- Kadabra: Recover A self-healing move. The user restores its own HP by up to half of its max HP. (heals self of 1/2 of Max MP)
- Weezing: Sludge Unsanitary sludge is hurled at the foe. (same as Bio, poisons/saps, non elemental, magical based)
- Clefairy: Metronome The user waggles a finger and stimulates the brain into randomly using nearly any move. (works like recall, N/A)
- Fearow: Fly The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. (medium wind attack, takes 2 turns, 1st turn the player is unattackable except with Wind Based Attacks or flying summons such as Bahamut, can act like teleport outside of battle, physical based)
- Dugtrio: Earthquake The user looses a ground-shaking quake affecting everyone in battle. (better than average, earth attack, attack ALL, physical based)
- Wobbuffet: Mirror Coat A retaliation move that counters any special attack (cast reflect on all party members)
- Blastoise/Suicune/Kyogre: Hydro Pump The foe is blasted by a huge volume of water launched under great pressure. (high water attack, magical based)
- Zapdos: Thunder A wicked thunderbolt is dropped on the foe to inflict damage. (high lightning attack, may paralyze, magical based)
- Articuno: Sheer Cold/Blizzard A howling blizzard is summoned to strike the foe. (High Ice Attack, may stop or kill, magical based)
- Dugtrio/Groudon: Fissure The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. (same as Death, doesn't work on flying foes)
- Moltres: Overheat The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. (super high fire attack, wis reduced by 20, magical based)
- Gengar: Memento Self sacrificing move to heal all party members (at the cost of all HP except 1, heals all party members of the HP lost by that effect)
- Gyarados: Hyper Beam (or Giga Impact) The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. (Freakishly High Non Elemental Attack, takes alot of time to charge, physical based)
Items Well... Stats HP average MP more than average Strengh average Vitality more than average Agility more than average (running shoes ftw) Wis less than average Will More than average
Thanks for reading this ****
Last edited by pie. on Thu Dec 09, 2010 9:21 pm; edited 1 time in total (Reason for editing : added another move) | |
| | | mamading1 Dew Drop
Posts : 1 Join date : 2010-12-19
| Subject: Demon Slayer Sun Dec 19, 2010 2:21 pm | |
| Note: This is a serious class and I would really like to see it implemented. Please post any suggestions or comments you have in a reply, or contact me on FFL. Demon Slayer: Demon slayer is a class that can focus on two major areas: Physical OR Magical offensive. They aren't the best defenders, and no matter which path you take, they will always have a disadvantage. Skill list: - Spoiler:
- Attack
- Silver (offensive white magic) -- Ray (lvl 1. Power: 6. Element: Holy. MP: 4) -- Cleanse (lvl 6. Power: 14. Element: Holy. MP: 6) -- Spell-bind (lvl 13. Power: 30. Element: Neutural. Has a 10% chance of causing "Stop" MP: 10) -- Light (lvl 20. Power: 35. Element: Holy. MP: 20) -- Illuminate (lvl 36. Power: 50. Element: Holy. MP: 35) -- Light2 (Lvl 45. Power: 70. Element: Holy. MP: 40) -- Hikari (lvl 60. Power: 150. Element: Holy. MP: 45) -- Exorcism (lvl 70. Power: 200. Element: Holy. MP: 50)
- Sutra (This skill is like Dance. Each of the sutras deals a different elemental damage, and is done at random to a target enemy.) [Power: 1.5x(Users level).] {Each Sutra does physical damage} -- Release (Neutral. 10% chance of dispelling) -- Fire (Fire) -- Earth (Earth) -- Wind (Wind) -- Water (Water) -- Ice (Ice) -- Lightning (Bolt) -- Darkness (Dark) -- Light (Holy) -- Drain (Neutral. Same effect as MK's Drain) -- Power-drain (Same effect as MK's osmose)
Weapons and Armor: - Spoiler:
--Weapons: The demon slayers would be able to use swords or staves, whether you are willing to go physical offensive or magical offensive. --Armor: They will wear either armor or robes, also similar to the way you want to build your demon slayer.
Starting Stats (+base level increases): - Spoiler:
HP: 110 (+ 13) MP: 10 (+ 4) Str: 4 (+ .4) Def: 2 (+ .2) Agility: 3 (+ .2) Vit: 2 (+ .2) M.Def: 2 (+ .2) Wis: 1 (+ .1) Will: 4 (+ .4) -- All in all, a fairly balanced character to start off with. Through the course of the game, you can lean them towards physical or magical damage.
Advantages v Disadvantages - Spoiler:
Advantages: - They are fairly well balanced and can lean towards either physical or magical, depending on your play style. - They can preform in both front and back row (depending on your play style). - Demon Slayers played physical become more potent late game, as the more magical style is more potent whole game.
Disadvantages: - When played physical, your preferred skill set is completely random. - When played magical, all but 1 skill is holy, and therefor have a distinct versatility disadvantage. - They are naturally squishy and can be killed fairly easily. - Though they have holy magic, they have no support skills what-so-ever.
Also, please note this is subject to any changes you guys wish to add. Its still technically a WIP. I appreciate all the help and advice on it.
Last edited by mamading1 on Sun Dec 19, 2010 4:56 pm; edited 1 time in total | |
| | | Ehergiz Dew Drop
Posts : 4 Join date : 2009-03-23
| Subject: Re: Suggest a ++Class! Sun Dec 19, 2010 2:58 pm | |
| Re-edit of the above to make it less crap. FOR THE LULZ.
Demon Slayer:
Skill list: - Attack
- Silver (offensive white magic) [Light/Shine are multi target, all else are single.] -- Cleanse (lvl 6. Power: 10. Element: holy.) -- Spell-bind (lvl 13. Power: 30. Element: Neutral. Has a 10% chance of causing
"Stop") -- Light (lvl 20. Power: 35. Element: Holy.) -- Illuminate (lvl 36. Power: 50. Element: Holy.) -- Shine (Lvl 45. Power: 70. Element: Holy/Fire.) -- Exorcise (lvl 60. Power: 150. Element: Holy.) -- White (lvl 70. Power: 180. Element: Holy.)
- Sutra (This skill is like Remember. Each of the sutras deals a different elemental damage, and is done at random to a targeted enemy.) Physical type, possible wisdom enhanced. [Power: User's level x 1.4] -- Force (Neutral. 10% chance of Dispel) -- Fire (Fire) -- Earth (Earth, 10% chance to Poison) -- Wind (Wind) -- Water (Water) -- Ice (Ice) -- Lightning (Bolt) -- Darkness (Dark) -- Light (Holy)
Equipment: Halberds No shield Heavy armor, White shirt Ring options if desired. Bahamut: Crystal glove, maybe. Chaos shield possibly. (Depends on if you want to give it that. The glove is easily just as acceptable.) Gilgamesh: Elder.
99 stats: (projected) 70 Strength 65 Agility 80 Vitality 60 Wisdom 70 Will
7645 hp 400 mp
~Vehrn | |
| | | Brandon Dew Drop
Posts : 1 Join date : 2011-01-08
| Subject: Re: Suggest a ++Class! Sat Jan 08, 2011 11:32 am | |
| summoner/melee class it would be like a pally only no white, can summon, weilds swords along with staffs/rods, wears most mage clothing, can wear shields. its pretty much a pally with less attack and more magical damage capabilities. --------------- Attack Summon Item --------------- | |
| | | Naruuu River
Posts : 107 Join date : 2010-02-05 Age : 40 Location : stabbing monsters near a house
| Subject: Re: Suggest a ++Class! Sat Jan 08, 2011 9:33 pm | |
| uh...a summoner isn't attacking class to start with. so that doesn't really make sense. | |
| | | klo07 Dew Drop
Posts : 1 Join date : 2010-12-18
| Subject: Re: Suggest a ++Class! Mon Jan 10, 2011 9:06 pm | |
| Class: Space Captain
Menu: Attack Ray Gun: Shoots an enemy with a gun. (The damage is based on wisdom) Black Magic (same as in-game) Machine: Uses a machine to inflict damage. (This would be a summon skill)
Machine skills: Laser Katana: Slashes an enemy with a laser blade. (Physical, Level 3, 0 mp) Laser Disk: Throws a disk at an enemy. (Physical, Level 7, 0 mp) Laser Cannon: Shoot enemies with a random elemental beam. (Magical, Random element, Level 19, 15 mp) Hyper Particle Cannon: Blast enemies with a massive beam. (Magical, Level 30, 25 mp) Sonic Blaster: Emits powerful waves that damages enemies. (Magical, Wind damage, Causes Confusion, level 47, 45 mp) Nanobit Injection: Injects recovery machines into an ally(s) body. (Causes regen and mana, level 60, 35 mp) Satellite: Controls a satellite to damage all enemies. (Magical, Level 75, 100 mp)
Beginning stats: Hp: 65 Mp: 10 Strength: 3 Agility: 3 Vitality: 2 Wisdom: 4 Will: 1
Equipment: Robes or light armor Staff or bows
Space Hero:
Menu: Attack Heroics (like dance) Cover
Heroics: Smile (causes regeneration, mana) Pose (causes haste, shell and protect) Words (causes strengthen and berserk) Courage (causes reflect and blink) Dramatic Entrance (causes all buffs and has a chance to stop enemies) Last resort (takes all but 1 hp and uses it to damage enemies (times 2 damage)) Failure (does nothing)
Beginning stats: Hp: 97 Mp: 0 Strength: 5 Agility: 3 Vitality: 4 Wisdom: 1 Will: 1
Equipment: Heavy armor and light armor Swords
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| | | Ranylyn Summer Rain
Posts : 65 Join date : 2010-08-05 Age : 34 Location : Canada
| Subject: Re: Suggest a ++Class! Mon Feb 21, 2011 1:22 pm | |
| Know what FFL needs? A dedicated axe class. Yeah, Dark Knights and Paladins use axes for a good chunk of the game, but axes always get dropped to the sidelines in the end, in favor of swords.
Based loosely off of Kaeli from Mystic Quest.
Class Name: Undecided (Something forest related, but "Lumberjack" is kind of lame, and "Woodsman" seems a tad off. I dunno. To be decided on at a later date.
Equipment: Axes, Light helmets (Leather, Gaea, Ribbon, etc) Heavy armor, rings.
Attack Green Item
Green Magic is a forest-themed set. While the original Kaeli had Life and Aero, I decided to replace Aero with a more supportive spell list, focusing instead on the attack power of physical attacks with magic as a utility. Here are a few examples. If this class actually goes anywhere, I can provide a better and well rounded skill list. As of yet I don't know if this spell list should use MP, given how part of it resembles sing....
Snare - Vines and thorns ensnare one enemy. Slow with a low (2%) chance to inflict stop Treebark - Protect on self. Breath - The forest's life reanimates one ally. Basically the life spell Bond - Rooting herself firmly, her bond with the forest empowers her. Regen effect. Timber - A double edged slash, dealing damage to the user as well. | |
| | | Almost Blue Small Stream
Posts : 15 Join date : 2010-04-05 Location : Your fridge! [btw you're out of pop! D<]
| Subject: Re: Suggest a ++Class! Tue Mar 01, 2011 3:53 am | |
| - Ranylyn wrote:
- Know what FFL needs? A dedicated axe class. Yeah, Dark Knights and Paladins use axes for a good chunk of the game, but axes always get dropped to the sidelines in the end, in favor of swords.
Based loosely off of Kaeli from Mystic Quest.
Class Name: Undecided (Something forest related, but "Lumberjack" is kind of lame, and "Woodsman" seems a tad off. I dunno. To be decided on at a later date.
Equipment: Axes, Light helmets (Leather, Gaea, Ribbon, etc) Heavy armor, rings.
Attack Green Item
Green Magic is a forest-themed set. While the original Kaeli had Life and Aero, I decided to replace Aero with a more supportive spell list, focusing instead on the attack power of physical attacks with magic as a utility. Here are a few examples. If this class actually goes anywhere, I can provide a better and well rounded skill list. As of yet I don't know if this spell list should use MP, given how part of it resembles sing....
Snare - Vines and thorns ensnare one enemy. Slow with a low (2%) chance to inflict stop Treebark - Protect on self. Breath - The forest's life reanimates one ally. Basically the life spell Bond - Rooting herself firmly, her bond with the forest empowers her. Regen effect. Timber - A double edged slash, dealing damage to the user as well. That idea kinda reminds me of a wood-dedicated Geomancer, from FFT~ Could just make a Geomancer class with Axe's and whatnot~ with a handful of elemental/status inflicting attacks. | |
| | | Ranylyn Summer Rain
Posts : 65 Join date : 2010-08-05 Age : 34 Location : Canada
| Subject: Re: Suggest a ++Class! Mon Mar 07, 2011 5:14 am | |
| That's actually probably a better idea, since Geomancers are an existing Ff class anyways | |
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