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 Once again... new bosses?

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Ranylyn
Summer Rain
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Posts : 65
Join date : 2010-08-05
Age : 28
Location : Canada

PostSubject: Once again... new bosses?   Thu Jan 27, 2011 8:01 pm

So yeah. I was gone for a bit due to RL. Saw the Christmas related stuff. Fought Alichino. Fun stuff.

It was a very nice change of pace. Stupid me, I left my AC in the front row (solo) and eventually died, but my BK/WM combo tore through it easy enough. The sheer fact that something was new to me was refreshing and fun.

We don't need uberbosses. We don't need gamebreaking rewards or ++ class rewards. However, having a few more bosses around Zeromus's level would allow many advantages:

- If done after Zero, more time with the vaccine.
- If done before Zero, exp and money will help with Zero.
- We could give a reward item which is useful but not broken (Unlimited Exit, maybe?)


So, I, the guy who's always said "They have enough on their plates without new bosses" is coming forward and asking "Would it be possible to get some relatively simple bosses out sometime?" They don't need to be gimmicky (Mist?) Transformey, or difficult or whatever. Just fun little changes of pace. You could basicaly just pick any enemy and give it a palette swap and enhanced stats with new moves and boom, you have a fun little event.
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Raikou_Gilgamesh
River
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Join date : 2010-09-07
Age : 25
Location : Texas

PostSubject: Re: Once again... new bosses?   Fri Jan 28, 2011 6:47 pm

How about making Alichino the permanent Ice Fiend boss, and adding in others like her for other elements? I think that would be simple enough, myself. Or just add a couple beefed up enemies, recolored, and call them bosses. Like a Super Goblin or something. Just enough to change things up a little.
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Ranylyn
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Join date : 2010-08-05
Age : 28
Location : Canada

PostSubject: Re: Once again... new bosses?   Sat Jan 29, 2011 5:10 pm

That would be great, but we'd need a new Christmas boss. But yeah, nice and simple does it.
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