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 A new spell for mages

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alanai_b
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PostSubject: A new spell for mages   Tue Sep 07, 2010 10:40 pm

Warning! Mages will want to read this, they may agree

"The spell ultima has been locked away and cannot be released until the world is near its end, I believe that that time is upon us Minwu" said the king of Finn and so Minwu searched, and he's returned bringing ultima, a spell that has no element and can deal massive damage to all foes.

Ultima will probably be wisdom based if it gets added and will do high damage to most (if not all) foes.

Also having a sub quest to unlock this spell and having minwu be involved with it would be an epic gaming moment for most FF II (in Japan) fans by bringing a familiar face back to the gaming series fan based populace. And perhaps bringing a few of the other characters would be a nice lil bargain too.

An antipode for Ultima would be in order too, something along the lines of RESTORE but not RESTORE at the same time, as RESTORE heals more than ultima could ever do, perhaps a REJUVENATE spell is in order, allow me to explain REJUVENATE

Rejuvenate will more than likely also be wisdom based but rather than doing high damage it does high healing, almost like an elixer just it takes away mp rather than restoring it but its not a garunteed 9999 heal.
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Naruuu
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PostSubject: Re: A new spell for mages   Wed Sep 08, 2010 3:07 am

you are being silly now. that spell was never in ff4. so there's no way it would be in this game.
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Szenkar
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PostSubject: Re: A new spell for mages   Wed Sep 08, 2010 3:41 am

Naruuu wrote:
you are being silly now. that spell was never in ff4. so there's no way it would be in this game.
A lot of things in this game aren't in the original FF4, though.
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Halkel
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PostSubject: Re: A new spell for mages   Thu Sep 09, 2010 7:03 pm

The last time Misc Spells were added, they made Mages far too powerful.
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alanai_b
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PostSubject: Re: A new spell for mages   Sat Sep 11, 2010 1:44 am

Quote :
If var Wis (or whatever its set to) over 150 set_max_damage_base to 7500
I believe that that coding should make ultima un op, as for that other spell, i said make it based off wis, heres a concept for its healing calculation

(Wis^1.5 + 2[int]/3) x 2
or perhaps
(Wis^2 + int + (300 x 5.5) x 1.5
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fox
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PostSubject: Re: A new spell for mages   Sat Sep 11, 2010 10:12 am

ah, don't listen to those guys, ultima _was_ in a ff4 game, the DS game. it is a twincast between cecil and rosa.
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Halkel
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PostSubject: Re: A new spell for mages   Sat Sep 11, 2010 3:14 pm

fox wrote:
ah, don't listen to those guys, ultima _was_ in a ff4 game, the DS game. it is a twincast between cecil and rosa.

YES, DS game, this is based on the "SNES" game. Get your facts straight please.
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Szenkar
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PostSubject: Re: A new spell for mages   Sun Sep 12, 2010 6:18 pm

fox wrote:
ah, don't listen to those guys, ultima _was_ in a ff4 game, the DS game. it is a twincast between cecil and rosa.
Read a little closer:

Szenkar wrote:
A lot of things in this game aren't in the original FF4, though.
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Halkel
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PostSubject: Re: A new spell for mages   Sun Sep 12, 2010 7:56 pm

Szenkar wrote:
fox wrote:
ah, don't listen to those guys, ultima _was_ in a ff4 game, the DS game. it is a twincast between cecil and rosa.
Read a little closer:

Szenkar wrote:
A lot of things in this game aren't in the original FF4, though.

About time someone makes sense here. The DS game is not the Original SNES game.
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fox
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PostSubject: Re: A new spell for mages   Tue Sep 14, 2010 3:57 pm

Halkel wrote:
Szenkar wrote:
fox wrote:
ah, don't listen to those guys, ultima _was_ in a ff4 game, the DS game. it is a twincast between cecil and rosa.
Read a little closer:

Szenkar wrote:
A lot of things in this game aren't in the original FF4, though.

About time someone makes sense here. The DS game is not the Original SNES game.
this is where somebody says that this isn't the snes game either, so i am. besides, i prefer the DS game (dark knight cecil looking so ugly aside)

of course, i like final fantasy 3 DS too and i haven't played FFL for ages, so my opinion means nothing

edit: actually, ultima could work if used instead of meteor in twincast, but instead of being weak when used by one twin, it would be hidden and have a rare chance of being cast instead of a spell (better chance with 2 twins)
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Szenkar
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PostSubject: Re: A new spell for mages   Wed Sep 15, 2010 3:47 am

fox wrote:
Halkel wrote:
Szenkar wrote:
fox wrote:
ah, don't listen to those guys, ultima _was_ in a ff4 game, the DS game. it is a twincast between cecil and rosa.
Read a little closer:

Szenkar wrote:
A lot of things in this game aren't in the original FF4, though.

About time someone makes sense here. The DS game is not the Original SNES game.
this is where somebody says that this isn't the snes game either, so i am. besides, i prefer the DS game (dark knight cecil looking so ugly aside)

Nobody said this was the SNES game. Halkel said it was based on the SNES game. And it is.
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PostSubject: Re: A new spell for mages   Wed Sep 15, 2010 5:26 pm

ah yes, but the ++ classes (mostly) ain't. why not make ultima a ++ version of meteor

and why the hell i'm i fighting for it? i can't play anyway because my internet is so bad. (although my idea for a secret twincast spell sounds kinda good)
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