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 FFL Maps Updated: 3/27/2010 Working Playable / Castle F1 / Bridge / grass land/ forest pass / world map / Final boss

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Angel
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Posts : 12
Join date : 2010-03-23

PostSubject: FFL Maps Updated: 3/27/2010 Working Playable / Castle F1 / Bridge / grass land/ forest pass / world map / Final boss   Tue Mar 23, 2010 5:55 pm

I've been working on maps for FFL and I thought it might be an interesting add on to the game ^_^ check it out

Oh I've also got a preview of what it would look like in game, if you'd like to walk around it click here


Updated (working / less lag) playable version 3272010

Full size Castle F1
Full size Forest Pass
Full size Grassland
Full Size Bridge














Last edited by Angel on Sat Mar 27, 2010 7:17 am; edited 9 times in total
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Nielz
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Age : 29
Location : Belgium

PostSubject: Re: FFL Maps Updated: 3/27/2010 Working Playable / Castle F1 / Bridge / grass land/ forest pass / world map / Final boss   Tue Mar 23, 2010 11:03 pm

The design is nice, though you might want to shorten the bridge a little

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Angel
Small Stream


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Join date : 2010-03-23

PostSubject: Re: FFL Maps Updated: 3/27/2010 Working Playable / Castle F1 / Bridge / grass land/ forest pass / world map / Final boss   Wed Mar 24, 2010 5:02 am

Hmm how about this then, one cannot gain the ++ class via this castle but instead it offers them a peek of a boss version of each ++ class to get a taste of what they can do. There is a main boss demon outside of the ++ bosses but in order to unlock his room you must first defeat all 12 bosses in each of their wings.

I suggest as a reward for beating the ++ class that reflects the one your currently using I.E. Dragoon / Dragooness against the ++ Dragooness boss or Dark Knight / Black Knight against the ++ Black Knight that character would gain a fragment of their weapon this in turn would allow the weapon to be reforged as that characters best class weapon.

as for the main Demon boss how about it is an underline of Archimus and holds the key which would allow you to face him and thus unlock the 2 ++ classes as the game already is?

doing it this way you would be able to test out the ++ class in a fight / get a better weapon / and extend the current ++ class quest a little more ^_^

My I also suggest the final boss being

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PostSubject: Re: FFL Maps Updated: 3/27/2010 Working Playable / Castle F1 / Bridge / grass land/ forest pass / world map / Final boss   

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